Lv. 40
fireImage of Descendant Serena
Yugupon#5659
Mastery Rank: 20
Image of Mastery Rank 20
79 / 85
Capacity
Serena Modules
Max HP445.7%
Max Shield-36.5%
Skill Duration76.5%
Fire Skill Power77.2%
Max MP-15%
Skill Effect Range94.4%
  1. Empty module
  2. Image of HP Amplification

    16

    HP Amplification

    HP

  3. Image of Increased HP

    16

    Increased HP

  4. Image of MP Collector

    11

    MP Collector

    Support Tech

  5. Image of Maximize Duration

    15

    Maximize Duration

    Cooldown

  6. Image of Nimble Fingers

    12

    Nimble Fingers

  7. Image of Mid-Air Maneuvering

    0

    Mid-Air Maneuvering

  8. Image of Focus on Fire

    16

    Focus on Fire

    Battle

  9. Image of Focus on Dimension

    6

    Focus on Dimension

    Attack

  10. Image of MP Conversion

    15

    MP Conversion

    Control

  11. Image of Maximize Range

    15

    Maximize Range

    Range

  12. Image of Skill Extension

    15

    Skill Extension

Reactor & Components
Image of Toxic Phase Reactor
100
Toxic Phase Reactor
WeaponCurrentSlot:MachineGun_6
Skill Cooldown: -0.072
Skill Duration UP: 0.101
Image of Ascending Armory Auxiliary Power
100
Ascending Armory Auxiliary Power
Max HP 18
MP Recovery Out of Combat: 2.454
Max HP: 914
Image of Ascending Armory Sensor
100
Ascending Armory Sensor
Max HP 18
Max MP: 159
MP Recovery In Combat: 0.287
Image of Shell Crusher Memory
100
Shell Crusher Memory
Max HP 18
DEF: 4249
MP Recovery Modifier: 0.16
Image of Shell Crusher Processor
100
Shell Crusher Processor
Max HP 14
Item Acquisition Distance Increase Modifier: 0.253
Max Shield: 283
Weapons & Modules
Image of Malevolent
100
Malevolent
Hand Cannon
Multi-Hit Chance: 16.7
Firearm ATK: 0.121%
Chill ATK: 5045
Weak Point Damage: 0.113%
76 / 80
Capacity
Rounds per Magazine79%
Firearm ATK160%
Recoil20%
Weak Point Damage42%
Accuracy-20%
Multi-Hit Chance25%
Firearm Critical Hit Damage35%
Multi-Hit Damage65%
Fire Rate25%
Image of Expand Weapon Charge

15

Expand Weapon Charge

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Have Aiming

16

Have Aiming

Weak Point Strike

Image of Multi-Percussion Sight

13

Multi-Percussion Sight

Multi-Hit Chance

Image of Multi-Piercing Sights

16

Multi-Piercing Sights

Multi-Hit Dmg

Image of Charge Amplification

16

Charge Amplification

Firearm Crit Hit Dmg

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Chill Enhancement

16

Chill Enhancement

Bullet Improvement

Image of Maximize Weight Balance

14

Maximize Weight Balance

Rounds per Mag

Image of The Last Dagger
100
The Last Dagger
Handgun
Firearm Critical Hit Damage: 0.353%
Weak Point Damage: 0.115%
Firearm ATK: 0.118%
Firearm Critical Hit Rate: 0.126%
78 / 80
Capacity
Firearm Critical Hit Damage194.8%
Firearm ATK93%
Recoil20%
Fire Rate25%
Weak Point Damage75%
Chill ATK50%
Accuracy-20%
Firearm Critical Hit Rate39%
Image of Better Concentration

16

Better Concentration

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Concentration Priority

16

Concentration Priority

Firearm Crit Hit Dmg

Image of Weak Point Sight

16

Weak Point Sight

Image of Chill Enhancement

16

Chill Enhancement

Bullet Improvement

Image of Chill Priority

16

Chill Priority

Attribute ATK

Image of Have Aiming

16

Have Aiming

Weak Point Strike

Image of Better Insight

16

Better Insight

Image of Executor
100
Executor
Shotgun
Recoil: -0.118x
Bonus Firearm ATK (vs. Colossus): 3405
Multi-Hit Chance: 12.9
Firearm ATK: 0.12%
50 / 50
Capacity
Firearm Critical Hit Damage37.2%
Fire Rate25%
Image of Better Concentration

16

Better Concentration

Image of Real-Life Fighter

6

Real-Life Fighter

Special Mod

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Action and Reaction

6

Action and Reaction

ATK

Image of Hit Rate Focus

4

Hit Rate Focus

Accuracy

Image of Shell UP

16

Shell UP

Image of Rifling Reinforcement

6

Rifling Reinforcement

Empty module
Empty module
Empty module
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