Lv. 40
non-attributeImage of Descendant Enzo
Nightmare
Cyberolic#5877
Mastery Rank: 21
Image of Mastery Rank 21
80 / 85
Capacity
Enzo Modules
Skill Duration76.5%
Firearm ATK15%
Max HP504.91%
Max Shield309.89%
Skill Effect Range and Power Modifier15%
All Attribute Power Modifier30%
  1. Image of Focus Fire

    6

    Focus Fire

  2. Image of Skill Extension

    15

    Skill Extension

  3. Image of Shot Focus

    11

    Shot Focus

  4. Image of Stim Accelerant

    16

    Stim Accelerant

    HP

  5. Image of Increased Shield

    16

    Increased Shield

  6. Image of HP Conversion (Shield)

    16

    HP Conversion (Shield)

    Shield

  7. Image of Mid-Air Maneuvering

    0

    Mid-Air Maneuvering

  8. Image of MP Conversion

    15

    MP Conversion

    Control

  9. Image of Multitalented

    11

    Multitalented

    Arche Tech

  10. Image of Maximize Duration

    15

    Maximize Duration

    Cooldown

  11. Image of Overwhelming Shield

    6

    Overwhelming Shield

    Final Hand

  12. Image of Increased HP

    16

    Increased HP

Reactor & Components
Image of Materialized Mixture Reactor
100
Materialized Mixture Reactor
WeaponCurrentSlot:SniperRifle_6
Skill Cost: -0.04
Skill Duration UP: 0.103
Image of Moving Fortress Auxiliary Power
100
Moving Fortress Auxiliary Power
DEF 19
DBNO Duration: 0.303
Fire Resistance: 3589
Image of Moving Fortress Sensor
100
Moving Fortress Sensor
DEF 14
Chill Resistance: 3661
HP Recovery Modifier: 0.085
Image of Moving Fortress Memory
100
Moving Fortress Memory
DEF 19
DEF: 4249
Electric Resistance: 3636
Image of Moving Fortress Processor
100
Moving Fortress Processor
DEF 14
Toxin Resistance: 3450
Shield Recovery Modifier: 0.085
Weapons & Modules
Image of Malevolent
100
Malevolent
Hand Cannon
Chill ATK: 5526
Rounds per Magazine: 0.119%
Firearm ATK: 0.121%
Multi-Hit Damage: 0.42
77 / 80
Capacity
Rounds per Magazine79%
Firearm ATK161%
Fire Rate25%
Recoil20%
Firearm Critical Hit Damage-35%
Weak Point Damage35%
Chill ATK50%
Image of Expand Weapon Charge

15

Expand Weapon Charge

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Chill Enhancement

16

Chill Enhancement

Bullet Improvement

Image of Charge Amplification

16

Charge Amplification

Firearm Crit Hit Dmg

Image of Weak Point Sight

16

Weak Point Sight

Image of Weapon Tuning

14

Weapon Tuning

Rounds per Mag

Image of Payout

15

Payout

Special Mod

Image of Chill Priority

16

Chill Priority

Attribute ATK

Image of The Last Dagger
100
The Last Dagger
Handgun
Multi-Hit Damage: 0.191
Multi-Hit Chance: 8
Rounds per Magazine: 0.12%
Firearm ATK: 0.12%
80 / 80
Capacity
Firearm ATK93%
Firearm Critical Hit Damage194.8%
Recoil20%
Fire Rate25%
Rounds per Magazine49%
Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Concentration Priority

16

Concentration Priority

Firearm Crit Hit Dmg

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Expand Weapon Charge

15

Expand Weapon Charge

Image of Firing Fiesta

15

Firing Fiesta

Special Mod

Image of Chill Enhancement

14

Chill Enhancement

Bullet Improvement

Image of Chill Priority

6

Chill Priority

Attribute ATK

Image of Better Concentration

16

Better Concentration

Empty module
Image of Restored Relic
100
Restored Relic
Launcher
Bonus Firearm ATK (vs. Colossus): 29438
Multi-Hit Chance: 12.2
Multi-Hit Damage: 0.286
Explosive ATK: 0.122
60 / 80
Capacity
Explosion Radius32%
Explosive ATK61%
Recoil20%
Fire Rate25%
Multi-Hit Chance40%
Firearm Critical Hit Damage-50%
Firearm (Explosive) ATK26%
Image of Increased Radius

9

Increased Radius

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Charge Amplification

6

Charge Amplification

Firearm Crit Hit Dmg

Image of Multi-Percussion Sight

16

Multi-Percussion Sight

Multi-Hit Chance

Image of Fire Conductor

15

Fire Conductor

Special Mod

Empty module
Empty module
Empty module
Empty module
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